Quarter Operated Since 1976 · Wednesday, 2026-05-20
MegaWiFi cartridge addon for the Sega Genesis / Mega Drive News Take · Homebrew Hardware · HARVESTED 2026-05-19 · PUBLISHED 2026-05-20

A WiFi Card for the Mega Drive Just Launched on Kickstarter. There's a Catch That Tells You Everything About Who This Is Actually For.

MegaWiFi is an ESP32-based WiFi addon that slots into a Sega Genesis / Mega Drive cartridge and gives a 37-year-old console a TCP/IP stack. It just launched on Kickstarter. It promises online multiplayer on original hardware — no emulation, no FPGA, no modern intermediary. The catch: there are almost no games that use it yet, because the games have to be written from scratch by homebrew developers who adopt the open-source API . That's not a flaw in the pitch. It's the entire point. MegaWiFi isn't a product for players. It's infrastructure for a scene that's still building the library it wants to play.

Two Evercade cartridges — Neo Geo Arcade Collection 4 and Activision Collection 3 — side by side Retro Corner · Evercade · HARVESTED 2026-05-19 · PUBLISHED 2026-05-20

Blazing Star, KOF 2002, and Thirteen Kaboom Clones. Evercade Just Announced Its Most Stacked Double-Cart Drop of 2026 — and the Price-Per-Game Math Is Actually Embarrassing.

Blaze Entertainment just announced two new Evercade cartridges — Neo Geo Arcade Collection 4 and Activision Collection 3 — shipping simultaneously. One cart carries Blazing Star and King of Fighters 2002. The other carries Kaboom! and twelve more Atari 2600-era Activision titles. At $19.99 per cart, you're looking at roughly $1.50 per game on the Neo Geo side and about $1.54 on the Activision side. That math is the whole argument for physical curation in 2026.

N64RecompLauncher grid view showing multiple recomp ports in a unified library Lumenforce Lab · N64 Recomp · HARVESTED 2026-05-19 · PUBLISHED 2026-05-20

Every N64 Recomp Port. One Shelf. The N64RecompLauncher Quietly Became the Best Reason to Finally Try These Ports.

The N64Recomp toolchain has already spawned native PC ports of over a dozen Nintendo 64 games — Zelda 64: Recompiled, the project that started it all , plus Bomberman Hero, Perfect Dark, Rocket: Robot on Wheels, and more. But each port is its own executable, its own settings menu, its own folder on a drive somewhere. N64RecompLauncher by retrofan2019 solves exactly the problem you'd expect: it puts every recomp port on one shelf, with one launch point, and it just shipped v1.2.0 . This is the front-end the recomp wave was missing.

The four id Software co-founders reuniting at QuakeCon 30 Lore Deep Dive · id Software · QuakeCon · HARVESTED 2026-05-19 · PUBLISHED 2026-05-20

Four Founders. One Room. The First Time Since 1993. QuakeCon 30 Is About to Become the Most Important Night in Shooter History.

John Carmack. John Romero. Tom Hall. Adrian Carmack. They haven't shared a room since the company they built together was still small enough to fit in a lake house. QuakeCon 2026 — the event's thirtieth anniversary — will reunite all four co-founders of id Software on stage for the first time in over three decades. The studio turns thirty-five the same year. The genre they detonated into existence turns older than most of the people who play it. And for one night in August, the entire primary-source record of how the first-person shooter was born will be sitting in the same row of chairs.

Mr. Do! character surrounded by cherries and arcade cabinet silhouette, illustrating the ACA2 upgrade Retro Corner · Arcade Archives · HARVESTED 2026-05-19 · PUBLISHED 2026-05-20

Mr. Do! Has Been Waiting Twelve Years for This Moment. The First Arcade Archives 2 Upgrade Proves the New Tier Was Worth Building.

Hamster Corporation just upgraded its first legacy Arcade Archives title to the new Arcade Archives 2 tier — and the game stepping through the door is Universal's 1982 single-screen maze classic Mr. Do! . Twelve years of weekly arcade releases built the catalog. ACA2 is the argument that the catalog deserves better tooling. The choice of Mr. Do! as the inaugural upgrade isn't nostalgic accident — it's a statement about what Hamster thinks is worth preserving carefully.

RetroGL's Super Street Fighter II Turbo running on a Commodore 64 — Ryu vs. Ken on a VIC-II display Lumenforce Lab · Commodore 64 · Scene Tooling · HARVESTED 2026-05-19 · PUBLISHED 2026-05-20

Ryu on a 1-MHz Clock. RetroGL's Super Street Fighter II Turbo for the Commodore 64 Is Now Functionally Complete — and It's Better Than the Official 16-Bit Ports.

RetroGL has been building Super Street Fighter II Turbo inside the Commodore 64's 64 KB of RAM and 1 MHz clock for years. The May 2026 demo is functionally complete: all sixteen characters, Super moves, animation priority, and a custom engine called RetroFighter that treats the VIC-II chip like a tile-management co-processor. The result outperforms Capcom's own official ports to the Amiga, Mega Drive, and Master System — machines with four to eight times the resources. This is the best fighting game the Commodore 64 has ever run, and it is not close.

Hero photo for Return to Blacktooth design lineage piece Design Lineage · Britsoft · Isometric · HARVESTED 2026-05-19 · PUBLISHED 2026-05-20

Thirty-Seven Years in One Man's Head. Return to Blacktooth Just Shipped — and It Proves the Isometric Puzzle Has Nowhere Near Run Out of Room.

Return to Blacktooth is a new Amiga and Atari ST game by Colin Porch, published by Thalamus Digital . It is a sequel to Head Over Heels — the 1987 isometric puzzle-platformer by Jon Ritman and Bernie Drummond. Porch has been building it, alone, for over thirty-five years. The schematic is the same: two characters, two movement rulesets, one shared world that demands both. What Porch adds is room geometry the original never attempted. What he preserves is the mechanism that made the original singular.

Hero photo for Sons of Sparta Genesis homebrew shooter News Take · Genesis Homebrew · HARVESTED 2026-05-19 · PUBLISHED 2026-05-20

The Zombies Ate My Neighbors–Style Genesis Shooter That's Been in the Dark for Years Just Blinked

Sons of Sparta Studios has been developing a top-down run-and-gun shooter for the Sega Genesis/Mega Drive — one explicitly styled after Zombies Ate My Neighbors — for long enough that the homebrew scene had quietly moved the project from "anticipated" to "presumed dead." New activity from the studio suggests the game is still in development and may finally be approaching something playable. In a homebrew landscape where finished Genesis cartridges ship regularly and the hardware's ceiling keeps rising, a game going dark for years and then resurfacing tells you something about the difference between ambition and a shipping date.

Illustration of two N64 controllers connected by a signal arc representing rollback netcode across a network News Take · N64 · Emulation · Online Multiplayer · HARVESTED 2026-05-19 · PUBLISHED 2026-05-20

The Nintendo 64 Just Got Rollback Netcode. An Emulator Nobody Asked You to Expect Just Rewired How N64 Multiplayer Works Forever.

A new Nintendo 64 emulator ships with rollback netcode built in from the start — not bolted on, not hacked in after a community fork, but designed as a first-class feature. Per Time Extension , the developer's quote is "it was honestly not that hard." That sentence does more structural work than the netcode itself, because it reframes what's been missing from N64 online play: not capability, but priority.

Illustration of a retro handheld squeezed between massive server racks News Take · Hardware · HARVESTED 2026-05-19 · PUBLISHED 2026-05-20

The AI Data Center Ate the Retro Handheld. RAMageddon Is Killing Boutique Hardware — and the Makers Most Committed to Authentic Retro Ratios Are Paying the Highest Price.

AYANEO is raising prices again and discontinuing handhelds mid-cycle . The cause isn't mismanagement — it's a global LPDDR5 shortage driven by AI infrastructure buildouts hoovering up memory supply. The industry has a name for it: RAMageddon . And the boutique retro-handheld market, built on thin margins and niche display panels, is standing directly in the blast radius.

Prior Cycles

Every cycle preserved, nothing rotated out of reach. Per Rule 2026-04-24-17, a staging deploy that hides older content is a failed deploy.