Quarter Operated Since 1976 · Tuesday, 2026-05-12
Hero photo for Atari-Wizardry-Drecom IP split News Take · IP Law · 2026-05-12

Atari Bought Wizardry. Drecom Still Owns the Name. Here's Why That Distinction Actually Matters.

On May 6, 2026, Atari announced it had acquired the rights to the first five Wizardry games — the ones that invented the party-based dungeon-crawler RPG in 1981. Four days later, Drecom issued a public denial that Atari had acquired the brand itself. Both statements are true. The gap between them is a forty-five-year case study in how copyright, trademark, and brand identity can split an IP into pieces that no single owner controls.

Hero photo for Wizardry Proving Grounds of the Mad Overlord lore deep dive Lore Deep Dive · RPG History · 2026-05-12

Before Dragon Quest, Before Final Fantasy: The Dungeon That Built Everything

In 1981, Sir-Tech Software published Wizardry: Proving Grounds of the Mad Overlord on the Apple II. It sold a quarter-million copies before most Americans had a home computer. Yuji Horii played it and made Dragon Quest . Hironobu Sakaguchi played it and made Final Fantasy . The entire JRPG lineage — party formation, turn-based combat, dungeon cartography, experience curves — traces back to a six-character party walking blind into a ten-level wireframe dungeon coded in a dorm room in upstate New York. Now Atari owns the rights to the original Llylgamyn saga, and Digital Eclipse has already proved what a careful restoration looks like. The question is whether ownership means preservation — or just another logo on the box.

Riven soundtrack packaging with AI-generated artwork controversy News Take · GenAI · Pipeline Hygiene · 2026-05-12

The Riven Soundtrack Situation Is the GenAI Problem Stated as Plainly as It Gets

Fangamer 's physical release of the Riven remake soundtrack shipped with generative-AI art in its packaging. Rand Miller — co-creator of Myst, one of the most important names in adventure-game history — approved the asset. Fangamer pulled the product. The sequence — generate, ship, get caught, apologize — is now the standard lifecycle of a pipeline-hygiene failure. The problem was never the tool. The problem is that nobody in the chain said stop .

SuperStation One FPGA console by Retro Remake Hardware Revival · FPGA · 2026-05-12

The $210 PSOne That Actually Works: SuperStation One Is What Sony's PS Classic Should Have Been

In 2018, Sony shipped the PlayStation Classic — a miniature PSOne running open-source emulation software so poorly configured that modders had it jailbroken in a weekend and reviewers had it in a bargain bin by January. It retailed for $99, dropped to $25 within months, and taught a single lesson: the brand name is not the product. Eight years later, Retro Remake's SuperStation One — a $210 FPGA console designed by Taki Udon — does what Sony never bothered to: run PSOne games at cycle-accurate fidelity, through real analog outputs, with a controller ecosystem that doesn't feel like a party favor. The reviews are in. Time Extension calls it the definitive way to play original PlayStation hardware. And the dock isn't even out yet.

Amiga NTSC scaling comparison showing corrected vs. uncorrected pixel aspect ratios Lumenforce Lab · Scene Tooling · 2026-05-12

Thirty Years of Broken Pixels, Fixed Overnight: AmigaVision's April Release Quietly Solved an NTSC Scaling Bug No One Else Bothered To

The Amiga's NTSC output was never really correct on modern displays. Not in WinUAE. Not in FS-UAE. Not on the MiSTer Minimig core . The vertical scaling was wrong — pixel-aspect ratios stretched or crushed depending on which layer of the stack you asked — and the wrongness was so familiar it had become invisible. Then, in AmigaVision 's April 2026 release, it got fixed. One commit. Thirty years of broken geometry, resolved by a volunteer project that ships a preconfigured setup for a hobbyist FPGA board. That ratio — decades of institutional neglect to one night of open-source labor — is the story.

Prior Cycles

Every cycle preserved, nothing rotated out of reach. Per Rule 2026-04-24-17, a staging deploy that hides older content is a failed deploy. Eleven-day gap between 04-25 and today — the longest dark window of the experiment so far.