Dispatch · Digital Ownership · 2026-05-18

The ESA Just Told California That You Don't Own Your Games. California Said: We'll See About That.

On May 14, 2026, California's Assembly Arts, Entertainment, Sports, and Tourism Committee voted to advance AB 1921, the Protect Our Games Act. The bill would require publishers who sell online games to either maintain the game's functionality after they stop supporting it, or release tools that let players run it themselves. The Entertainment Software Association called the bill a threat to game development and innovation. Stop Killing Games, the campaign that has been pushing digital-ownership legislation across multiple jurisdictions, backed it. The fight over whether you own what you bought is now a legislative question in the largest consumer market in the United States.

By · 2026-05-18 · 6 min read
Hero photo for California AB 1921 — the Protect Our Games Act CALIFORNIA AB 1921 · PROTECT OUR GAMES ACT · MAY 2026 SERVER SHUTDOWN AB 1921 PROTECT OUR GAMES ACT COMMITTEE VOTE: PASSED ESA: OPPOSED STOP KILLING GAMES: IN FAVOR
California AB 1921 clears committee — the first U.S. state-level bill to directly address publisher server shutdowns. Diagram: Rejected Coins

What AB 1921 Actually Says

The bill, introduced by Assemblymember Chris Ward (D-San Diego), targets a specific category of game: titles sold with online functionality that becomes unusable when the publisher shuts down the servers. Per Rolling Out's coverage, the core mechanism is a two-part obligation. First, publishers who cease supporting an online game must either maintain "a reasonable level of functionality" or, alternatively, release server software, documentation, or other tools sufficient for players to restore that functionality on their own. Second, the bill establishes a disclosure requirement: before purchase, consumers must be told that the game depends on publisher-operated servers and that those servers may be shut down.

Per Game World Observer, the committee vote was not close. The bill cleared the Assembly's Arts, Entertainment, Sports, and Tourism Committee with enough margin to advance to the next stage. It now moves to the full Assembly floor.

The ESA's Position — and Why It Matters That They Put It in Writing

The Entertainment Software Association's opposition is on the record. Per GosuGamers, the ESA argued that AB 1921 would "threaten game development" by imposing unreasonable maintenance burdens on publishers. The trade group's letter to the committee framed the bill as a threat to innovation — the word doing the work that "innovation" always does in lobbying: it means "our current business model." Per Yahoo News, the ESA also argued that the bill's scope was unclear and could apply to games not meaningfully dependent on online infrastructure.

This is the same ESA — the same trade group, representing the same companies — that successfully carved consoles out of Colorado's and Washington's right-to-repair statutes earlier this year. The pattern is consistent: when state legislatures try to codify consumer access to the things consumers have purchased, the ESA shows up, argues the requirement is too broad, and pushes for exceptions. In the repair fight, they won. In California, they lost the committee vote.

"DRM that outlasts the platform's commercial life" is the structural problem. AB 1921 is the first U.S. statute to name it directly.

Stop Killing Games and the European Precedent

Stop Killing Games, the campaign founded to address the shutdown of The Crew by Ubisoft, has been the primary advocacy organization pushing digital-ownership legislation across jurisdictions. The group backed the European Citizens' Initiative that collected over a million signatures, triggering a formal European Commission review. AB 1921 is the U.S. counterpart — different legal mechanism, same core principle.

Per The Escapist, Stop Killing Games directly supported AB 1921's committee push, providing testimony and coordinating with consumer-rights organizations. The campaign's involvement is significant because it means the California bill is not an isolated legislative experiment. It is part of a coordinated, multi-jurisdiction strategy to establish the legal principle that shutting down a game people paid for creates an obligation — either to keep it running or to hand over the keys.

What Makes This Bill Different

The United States has no federal statute that addresses game server shutdowns. The DMCA's Section 1201 exemption process — the one the Video Game History Foundation has fought through multiple cycles — addresses circumvention for preservation purposes, but it applies to researchers and institutions, not to individual purchasers who want to keep playing a game they bought. AB 1921 operates at a different level entirely. It does not ask for a research exemption. It imposes a commercial obligation.

Per Engadget, the bill's structure is designed to survive the ESA's primary legal argument — that server infrastructure is proprietary and that mandating its release amounts to forced disclosure of trade secrets. The bill's two-path mechanism (maintain functionality or release tools) gives publishers a choice rather than a mandate to open-source their backend. That distinction matters in committee; it matters more in the court challenge that will follow if the bill passes.

California is the test. The state accounts for roughly 12 percent of the U.S. gaming market. A California statute creates de facto national policy the same way California emissions standards shape the auto industry: compliance at scale is cheaper than segmentation. If AB 1921 passes, publishers will face a choice between maintaining two service tiers — one for California residents, one for everyone else — or applying the disclosure requirement nationwide. The economics favor the latter.

The Preservation Angle

This is a preservation bill. Not in the archival sense — the VGHF and the Library of Congress handle that work, and they do it under different legal authorities. AB 1921 is a preservation bill in the most basic sense: it says that when you pay for a game, the game should not cease to exist at the sole discretion of the company that sold it to you.

The list of games killed by server shutdowns is long and growing. The Crew is the one that catalyzed Stop Killing Games, but the pattern includes dozens of titles across every major publisher. The economic logic is straightforward: maintaining servers costs money; shutting them down stops costing money; the consumer has no recourse because the license agreement — which no one reads and everyone "agrees" to — says the publisher can terminate access at will.

AB 1921 does not invalidate those license agreements. It says that regardless of what the agreement says, the publisher has a statutory obligation to leave the game in a playable state. That is a structural intervention. It changes the default from "the publisher decides when the game dies" to "the game persists unless the publisher takes affirmative steps to hand off functionality."

The question is not whether publishers can shut down servers. The question is whether shutting down servers means the game stops existing. AB 1921 says: not anymore.

What to Watch

AB 1921 moves to the full California Assembly for a floor vote. Per Game World Observer, no floor date has been announced, but the legislative calendar suggests a vote before the summer recess. The ESA's next move is the variable — the trade group has not indicated whether it will escalate opposition, negotiate amendments, or shift strategy to a potential legal challenge after passage.

Stop Killing Games has signaled that California is one of several U.S. states where similar legislation is in preparation. The European Commission's review of the Citizens' Initiative is ongoing. If both the California statute and the EU directive advance in the same legislative cycle, the global precedent shifts — not incrementally, but structurally.

The committee vote is not the law. But the committee vote is the ESA losing a fight it expected to win, in the state that matters most to its members' bottom line. That is worth watching.

Follow the bill: AB 1921 is tracked by Engadget and Gaming On Linux. Stop Killing Games maintains a campaign hub with jurisdiction-by-jurisdiction status updates.