Retro Corner · Preservation · 2026-04-22

Forty-Three Years Later, the Amiga Finally Gets Moon Cresta — and Here's How You Play It Tonight on an FPGA

Johnny Acevedo's free Amiga port of Nichibutsu's 1980 arcade ancestor isn't preservation work. It's repatriation — delivering a ROM to the platform that should have had it in '85. And thanks to AmigaVision's absurdly good April update, "try it on a real Amiga" is now a ten-minute proposition on your MiSTer or Pocket.

By · 2026-04-22 · 4 min read
Moon Cresta for Amiga — Amiten Games / Johnny Acevedo port STAGE A STAGE B DOCKED NICHIBUTSU 1980 · MOON CRESTA · AMIGA 2026 ACEVEDO PORT · AMIGAVISION 2026.04.16
Stage A → B → C. Moon Cresta's docking loop, now running on an Amiga forty-six years late.Diagram · REJECTED COINS memory desk

Moon Cresta is the stack-the-rocket shooter that Galaga gets all the credit for. The 1980 Nichibutsu cabinet used the docking mechanic Galaga would later refine in 1981, and it lived in the shadow of that refinement for forty years. Johnny Acevedo's April 2026 Amiga port is the kind of thing that only happens when a scene decides collectively that a game deserved a wider distribution than it got. This isn't emulation — it's a period-appropriate native port, as if Ocean Software had gotten the contract in 1985 and just taken longer than anyone expected. Worth playing for the port discipline alone.

Acevedo's work is tidy in a way that's rare for fan ports. Framerate is stable. Sprite handling is respectful of Amiga conventions. The rocket-docking animation — the game's one genuinely innovative move in 1980 — survives the port with the original timing intact, which is harder than it sounds because the Amiga's blitter handles sprites very differently than the Z80-era original. If you play this and it feels like an Amiga game rather than an arcade conversion, that's the work. Ports of this era usually felt arcade-cheated. This one doesn't.

And the reason I'm telling you about it today rather than filing it next week: AmigaVision 2026.04.16 shipped six days ago, and it is the single best thing that has happened to Amiga accessibility this decade.

Emulator bug · fixed after 30 years
30yrs
NTSC scaling was broken in every Amiga emulator shipped since the early 1990s. AmigaVision 2026.04.16 fixed it quietly, without marketing. Also in the release: 137 new games/demos and 2,955 game manuals.

AmigaVision — open-source, community-driven, hosted at amiga.vision — is a curated Amiga disk-image setup built on WHDLoad, covering every OCS/ECS/AGA machine Commodore ever shipped (A500 / 600 / 1000 / 1200 / 2000 / 4000 / CD32 / CDTV). You drop it on a MiSTer FPGA's SD card and the Minimig-AGA core becomes a configured Amiga with thousands of games pre-launchable from a single menu — no AmigaOS configuration, no Kickstart ROM hunt, no WHDLoad manual, no 1992 flashbacks.

The April release ships 137 new games and demos, 2,955 game manuals, and — the piece I still can't quite believe — a fix for an NTSC scaling bug that has been broken in every Amiga emulator for the last thirty years. Thirty. Years. An entire generation of American Amiga players grew up assuming their games looked wrong because that's how they'd always looked. They weren't wrong. The emulators were. AmigaVision fixed it. Quietly. Without marketing.

An entire generation of American Amiga players grew up assuming their games looked wrong because that's how they'd always looked. They weren't wrong. The emulators were. AmigaVision fixed it.— Lumenforce

And if you don't have a MiSTer: Mazamars312's openFPGA Amiga core (based on the MiSTer Minimig port and using the VexRISCV RISC-V MPU for floppy/HDF access) puts the same setup on your Analogue Pocket with Analogue OS 2.1 or later, docked or handheld. Drop Acevedo's port into the AmigaVision games directory, relaunch, pick Moon Cresta. You are playing a brand-new 2026 Amiga game on a handheld, using a 1985-hardware-accurate FPGA implementation, on top of a config someone else did the homework for. That is a sentence that couldn't have been true a year ago.

Credit where it lands: the AmigaVision team for the curation work, Mazamars312 for the Pocket core, and Acevedo for handing the scene a gift. Star all three repos. And if you've been sitting on a MiSTer or Pocket that you bought with good intentions but never got around to setting up the Amiga side of, this weekend is the weekend. The Amiga has never been this easy to live with. The Amiga has never lived better.

Tags: retro corner Amiga Moon Cresta AmigaVision MiSTer Analogue Pocket Nichibutsu
Source records: h-009, h-016 · AmigaVision · AmigaVision (GitHub) · Mazamars312 Analogue Amiga core